i was just thinking how could i proceed to another end while exploring the choices and if i didn’t read the featuring part more clearly when scrolling down, i wouldn’t have expected the guy could actually be friends with a random stranger lol the getting to know interaction wasnt bad just realistic dose haha (tho more realistic for the route option of not opting to talk with the stranger and thought ‘oh cool looking person’, leaving it at just that before going back home prob thinking back on how the guy could’ve hit up a conversation and even be friends but ehh)
also not expecting for the stranger to offer a chance to interact again since left the conversation just hanging when the guy’s turn was called.
the distinct, contrasting duality mind was so real with one just trying its best with a present-directing view while the other is just like ambulance siren of a spiral mental.
got all endings, would be nice if i just tried getting the bad and flight-response end first before the good end tbh, couldnt help but to automatically respond how i needed to, and got one social blunder of ordering a tea which luckily the cafe did have, otherwise xD lol, these kinda inanimate-look characters’ whatever it was called, the designs were neato too like felt human-ly..
i was kinda expecting some real explosion happen judging from the title in a way of imagining the guy overheated so bad he just exploded?? i think there was piece of dialogue referencing something like that i dont remember how did it went
but anyway i think i found one bug where this dialogue switched character label/tag here after you let the time run out in answering the how’s it going question.
aaack super late reply, but thank you so much for playing and writing this up! thank you as well for notifying me of the bug. glad you enjoyed it : D did you find the existential crisis?
no probbss, had a fun time. forgot to mention it but yeah! on first playthrough i think, that’s what i get for letting the mind wander andd there it went lol
Cool little vn about (extreme) social anxiety, the character designs grabbed my attention and some parts definitely felt relatable. I especially liked the way the awkward experience of talking to a stranger was simulated in visual novel format, like the way the voices constantly derail you, the stranger not hearing you, the cashier interrupting you if your timer runs out... Great work!
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i was just thinking how could i proceed to another end while exploring the choices and if i didn’t read the featuring part more clearly when scrolling down, i wouldn’t have expected the guy could actually be friends with a random stranger lol the getting to know interaction wasnt bad just realistic dose haha (tho more realistic for the route option of not opting to talk with the stranger and thought ‘oh cool looking person’, leaving it at just that before going back home prob thinking back on how the guy could’ve hit up a conversation and even be friends but ehh) also not expecting for the stranger to offer a chance to interact again since left the conversation just hanging when the guy’s turn was called. the distinct, contrasting duality mind was so real with one just trying its best with a present-directing view while the other is just like ambulance siren of a spiral mental. got all endings, would be nice if i just tried getting the bad and flight-response end first before the good end tbh, couldnt help but to automatically respond how i needed to, and got one social blunder of ordering a tea which luckily the cafe did have, otherwise xD lol, these kinda inanimate-look characters’ whatever it was called, the designs were neato too like felt human-ly.. i was kinda expecting some real explosion happen judging from the title in a way of imagining the guy overheated so bad he just exploded?? i think there was piece of dialogue referencing something like that i dont remember how did it went but anyway i think i found one bug where this dialogue switched character label/tag here after you let the time run out in answering the how’s it going question.
aaack super late reply, but thank you so much for playing and writing this up! thank you as well for notifying me of the bug. glad you enjoyed it : D did you find the existential crisis?
no probbss, had a fun time. forgot to mention it but yeah! on first playthrough i think, that’s what i get for letting the mind wander andd there it went lol
Cool little vn about (extreme) social anxiety, the character designs grabbed my attention and some parts definitely felt relatable. I especially liked the way the awkward experience of talking to a stranger was simulated in visual novel format, like the way the voices constantly derail you, the stranger not hearing you, the cashier interrupting you if your timer runs out...
Great work!
oh man, thanks so much for playing our game! glad u liked it : )